#Hint Ring
FREESLOT
MT_HINTRING
S_HINTRING
S_HINTRING1
S_HINTRING2
S_HINTRING3
S_HINTRING4
S_HINTRING5
S_HINTRING6
S_HINTRING7
S_HINTRING8
S_HINTRING9
S_HINTRING10
S_HINTRING11
SPR_HINT

Thing MT_HINTRING
#$Sprite HINTA0
#$Name Hint Ring
MAPTHINGNUM = 4052
SPAWNSTATE = S_HINTRING
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 1048576
HEIGHT = 2621440
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

FRAME S_HINTRING
SPRITENUMBER = SPR_HINT
SPRITESUBNUMBER = 0
DURATION = 3
NEXT = S_HINTRING1
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_HINTRING1
SPRITENUMBER = SPR_HINT
SPRITESUBNUMBER = 1
DURATION = 3
NEXT = S_HINTRING2
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_HINTRING2
SPRITENUMBER = SPR_HINT
SPRITESUBNUMBER = 2
DURATION = 3
NEXT = S_HINTRING3
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_HINTRING3
SPRITENUMBER = SPR_HINT
SPRITESUBNUMBER = 3
DURATION = 3
NEXT = S_HINTRING4
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_HINTRING4
SPRITENUMBER = SPR_HINT
SPRITESUBNUMBER = 4
DURATION = 3
NEXT = S_HINTRING5
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_HINTRING5
SPRITENUMBER = SPR_HINT
SPRITESUBNUMBER = 5
DURATION = 3
NEXT = S_HINTRING6
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_HINTRING6
SPRITENUMBER = SPR_HINT
SPRITESUBNUMBER = 6
DURATION = 3
NEXT = S_HINTRING7
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_HINTRING7
SPRITENUMBER = SPR_HINT
SPRITESUBNUMBER = 7
DURATION = 3
NEXT = S_HINTRING8
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_HINTRING8
SPRITENUMBER = SPR_HINT
SPRITESUBNUMBER = 8
DURATION = 3
NEXT = S_HINTRING9
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_HINTRING9
SPRITENUMBER = SPR_HINT
SPRITESUBNUMBER = 9
DURATION = 3
NEXT = S_HINTRING10
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_HINTRING10
SPRITENUMBER = SPR_HINT
SPRITESUBNUMBER = 10
DURATION = 3
NEXT = S_HINTRING11
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_HINTRING11
SPRITENUMBER = SPR_HINT
SPRITESUBNUMBER = 11
DURATION = 3
NEXT = S_HINTRING
ACTION None
VAR1 = 0
VAR2 = 0